This project is a simple project to looks to tell a story about accepting the inevitable march of time and to accept that you're getting old, that you'll lose things you'll take for granted. This little game starts of as a simple platformer, gaining abilities that will help you traverse the world, however, as you progress, you'll lose those abilities due to time that is sped up around you. Your mission is to save your hibernating crew from a time field that unnaturally speeds up time and it gets worse as you close in to your goal. Eventually, you'll be so old that you're literally marching to your inevitable death, to save the next generation from experiencing your terrible fate.


Artist Statement:

This project was inspired by my own experience and observations of my family and other into how aging has affected us. I've observed how we've gotten slower, more tired, and sometimes even more forgetful. There are also age related ailments, such as worsening vision and, in the case of the older members of our families, more difficulty in walking without assistance. It can be frustrating, having something that you used to do easily being more difficult or practically impossible due to aging. I want people to experience that frustration with this project, to know that things like this are inevitable and to accept it. That things get harder and to make adjustments through the tough times. The small narrative that this little game presents the player is to help you accept your limitations and use alternative means to accomplish your tasks, just like those around us do when faced with adversity.

Facing challenges is a part of life, so I wanted to challenge myself with using an engine I was unfamiliar with. While I've been using Unity and Unreal for a while, I decided to take what I knew and decided to use the Godot Engine. Taking time to learn and using that experience to get better was something I used while making this game. It’s not prefect but nothing you do in life never is and you should enjoy what time you have playing this game like I did while making it, even if it get frustrating to do so because the best things in life are the some of the hardest.

StatusReleased
PlatformsWindows, Linux, HTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorReM
GenrePlatformer
Tags2D, Metroidvania, Pixel Art, Simple

Download

Download NowName your own price

Click download now to get access to the following files:

TimeAversion_Linux_SteamDeck1_2_3.zip 27 MB
TimeAversion_Windows1_2_3.zip 26 MB

Development log

Comments

Log in with itch.io to leave a comment.

lots of thoughts. Love the whole concept, I really see so much potential and I hope you expand on this.

would love to see more backstory, learn to care about the character. Play as them while they’re young and spry for a while, and I think this demo could actually be the ending. I’m sure there’s many ideas that could be cool here


on the gameplay - devious. I appreciate feeling helpless, because I really did. But that wall jump mechanic rarely did what I expected. You have to push into the wall as you jump and change directions at the perfect time to get where you need. If you push away and jump, you go nowhere which is a little confusing.


the blur effect certainly made me nauseous, but I think that would be effective if it was at the end of a longer game.


great job!